Concept
The Exergame Network (TEN) has been long aware that the limitations of exergaming are public knowledge, dissemination, application and study design rather than failings in the equipment and the excellent individuals who deliver the experience to the users. To that end TEN has collaborated to give the top questions, and therefore evidence, required to understand exergaming.
We need studies to show positive results in the following studies;
(see feeder project for these requirements - Helena's Hot List)
Categories
1. Energy Expenditure (absolute or comparative) - DONE
2. Adherence of Exergaming - DONE
3. Positive Behaviour Effects
4. Gateway Effect
5. Comparative Enjoyment of PA
6. Health Benefits of Exergaming
7. Family health benefits of Exergaming
8. Cognitive benefits of exergaming
9. Improved social confidence from Exergaming
The first two of these questions have been answered sucessfuly by Konami's DDR and Gamercize's GZ Pro-Sport respectively. In answering these questions the original study design also becomes valuable - as a blueprint for others to follow in the implementation of exergaming. The irony is that exergamers in the field already know what works and what doesn't, so why don't researchers answer their research questions using study designs informed by the experts?
If you can provide any resources for this initiative, please visit http://www.surveygizmo.com/s3/1081349/Resource-Pledges-for-Exergaming-Research and make your pledge!
TEN will ask for study designs to be submitted for consideration and the best of these will be decided by a panel of experts for funding and support. As indicated above TEN thinks there is more to funding a study than most other foundations - TEN wants the right questions, right design and right approach, so the award to successful candidates will not only be money. TEN is providing the following;
Awards
1. Cash for research assistants / buy out from class
2. Exergaming equipment donation
3. Dissemination opportunities
4. Publication opportunities
5. Academic Support and Exergaming Expertise
Process
- Invitations publicised to get student and university interest for fall 2012
- Students send in study designs
- Panel previews the study designs sent in for compliance with the rules and 1st cut
- Students invited to live "pitch" sessions to answer questions
Rules
- The principle around the rules is they should be biased to IRB acceptable, commercial acceptance and practical acceptance,
- Study designs MUST be generic for exergaming, therefore re-usable for the field, and not designed around a commercial product
- The study must be able to be completed to at least initial data collection in time for 2013 dissemination awards
- The study must be supported by the student’s university
Panel
- Chosen from TEN directors and selected sponsors
Sponsors
- Public funding website - https://www.fundraise.com/the-exergame-network/
- Commercial and Organisational sponsorship TBC
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