Table use:
Research Project: Public facing friendly explanation or the study
Results: accurate representation, not too simplified
Exergame Used: What was used?
Focus: what variables were you focused on? I.e. did you look at energy expenditure? if so, was it over a fixed time, or at any given time? Did you look at the enjoyment by the players? were you interested in the social effects? etc?
Authors: Main author
We need studies to show positive results in the following studies;
1. Energy Expenditure (absolute or comparative) - DONE
2. Adherence of Exergaming - DONE
3. Positive Behaviour Effects
4. Gateway Effect
5. Comparative Enjoyment of PA
6. Health Benefits of Exergaming
7. Family health benefits of Exergaming
8. Cognitive benefits of exergaming
9. Improved social confidence from Exergaming
Research Project |
Focus |
Results |
Exergame Used |
|
Vigorous Physical Activity in Dance Exergame
|
Try exergaming with 18 to 50 years olds, both overweight and normal weight |
Exergaming more exercise than running! |
Konami DDR
|
|
An Evaluation of a School-based, exergaming intervention |
Try exergaming with boys and girls of different abilities |
Exergaming is just as sustainable as real play
|
Gamercize Pro-Sport
|
|
Comments (1)
Richard Coshott said
at 1:48 pm on Jun 11, 2011
This page is for picking the best implementations and outcomes from the http://exergaming.pbworks.com/w/page/12085423/Exergaming-Evidence-Base and putting them in clear and simple terms for all to benefit from
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