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Tests for Exergames
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last edited
by Sandra_Uhling 15 years, 9 months ago
Factors that make good Exergames
- Intensity - How much exercise does the game require?
- Engagement - Is the game appealing to the target user?
- Duration - How long will it be played for in on sitting?
- Frequency - Will the target user play the game often?
- Progression - Does the game challenge a wide range of abilities?
Proposal:
- Immersion - How good is the immersion?
- Effort installation -
- Effort setup - What has to be done for each session ?
- Learning curve - Is it easy to learn how to play?
- Difficulty - Is there a wide range of difficulty?
- Difficulty at the same time - Can people with different ability play at the same time?
- Needed place - How much place is needed to play the game?
- Cost Buy - How much does it cost (whole Equipment)?
- Cost Play - How much cost the use?
- Energy used - How much energy is used to play the game?
- Accessibility - Is the game accessible?
- Number of Players -
- Bio Feedback - Does the game also collect bio data?
- Outdoor / Indoor ?
- Extensible - Is the game extensible?
- risk of injury - Is there a risk of injury?
- Instructor needed - Is an instructor neede/recommended?
- Adabtable - Is the game/programm adabtable to the needs of the user?
- Training - What is trained by playing the game?
- Fun - Serious - Is it more serious or more fun?
- Rehabilitation - Is it also usable in rehabilitation?
- Age rating - What kind of content has the game?
- Future - Are there coming more contents/updates/verions of the game?
- Trend - Is it "in" or not (important for the acceptance)?
- Online - Can it be played online?
- Tournaments - Are tournaments possible?
Tests for Exergames
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Comments (1)
Sandra_Uhling said
at 5:01 pm on Apr 7, 2009
It should be save to play and of course healthy.
Easy to learn and hard to master :-)
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