Dedicated Research Facilities for Interactive Fitness and Exergaming
(A list of facilities that have a strong or primary focus with exergaming.)
Exergame Labs
Stephen Yang (SUNY Cortland, Cortland, NY )
John Foley (SUNY Cortland, Cortland, NY )
In the ExerGame Lab, we investigate the latest exergames, technology, and electronic games (Health eGames) for healthy benefits. We research the use of these new gaming technologies on children, adolescents, and adults with and without disabilities. We study the physiological and psychological effects of playing exergames/health egames/ active gaming. We also research the most effective way to integrate these technologies into school, community, and home settings. Researching exergames is just one aspect of the Exergame Lab. In fact, we also provide workshops for K-12 school, teachers, administrators interested in learning how to incorporate "Health eGames" and other technology (heart-rate monitors, pedometers, accelerometers, etc..) into their curriculums. Keep up to date on the latest gaming technology and physical activity tracking at the ExerGame Lab Blog or follow Stephen on Twitter @syangman
The Canadian Exergaming Research Centre
Dwayne Sheehan (Mount Royal University - Calgary, Alberta)
Larry Katz (University of Calgary)
The Canadian Exergaming Research Centre (CERC) has been designed to study the impact of active video gaming on the acquistion of fundamental movement skills in children. While doing so, direct connections to the Alberta Physical Education Program of Studies are made to ensure that the outcomes of exergaming activities align with the relevant standards of motor learning. According to Canada's Long Term Athlete Development (LTAD) plan, the most influential years in the development of physical literacy occur during the optimal period of readines prior to puberty. The CERC has selected age appropriate equipment that will help children balance, and improve agility, coordination and laterality. www.ucalgary.ca/exergaming
University of South Florida Research Labs
Lisa Hansen (USF)
Stephen Sanders (USF)
The active gaming labs at the University of South Florida serve many puposes.
- To assist in preparing future physical education teachers for 21st century tools to use in their classrooms.
- To conduct research to learn more about the effects of active gaming on various populations.
- To serve as a resource for professionals to learn more about active gaming.
Clinical Kinetics
Daniel Drury (Gettysburg)
Interactive Lab
Alasdair Thin (Heriot-Watt University, Edinburgh, UK)
Comments (1)
Brett W.M.Young said
at 7:07 am on Sep 12, 2009
Are there 'dedicated' websites and/or blogs with these Alasdair?
You don't have permission to comment on this page.