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Tests for Exergames

Page history last edited by Sandra_Uhling 14 years, 11 months ago

Factors that make good Exergames

 

  • Intensity - How much exercise does the game require?
  • Engagement - Is the game appealing to the target user?
  • Duration - How long will it be played for in on sitting?
  • Frequency - Will the target user play the game often?
  • Progression - Does the game challenge a wide range of abilities?

 

Proposal:

  • Immersion - How good is the immersion?
  • Effort installation -
  • Effort setup - What has to be done for each session ?
  • Learning curve - Is it easy to learn how to play?
  • Difficulty - Is there a wide range of difficulty?
  • Difficulty at the same time - Can people with different ability play at the same time?
  • Needed place - How much place is needed to play the game?
  • Cost Buy - How much does it cost (whole Equipment)?
  • Cost Play - How much cost the use?
  • Energy used - How much energy is used to play the game?
  • Accessibility - Is the game accessible?
  • Number of Players -
  • Bio Feedback - Does the game also collect bio data?
  • Outdoor / Indoor ?
  • Extensible - Is the game extensible?
  • risk of injury - Is there a risk of injury?
  • Instructor needed - Is an instructor neede/recommended?
  • Adabtable - Is the game/programm adabtable to the needs of the user?
  • Training - What is trained by playing the game?
  • Fun - Serious - Is it more serious or more fun?
  • Rehabilitation - Is it also usable in rehabilitation?
  • Age rating - What kind of content has the game?
  • Future - Are there coming more contents/updates/verions of the game?
  • Trend - Is it "in" or not (important for the acceptance)?
  • Online - Can it be played online?
  • Tournaments - Are tournaments possible?

 

Comments (1)

Sandra_Uhling said

at 5:01 pm on Apr 7, 2009

It should be save to play and of course healthy.
Easy to learn and hard to master :-)

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